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Searched refs:demote (Results 1 – 25 of 53) sorted by relevance

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/third_party/glslang/Test/
Dspv.demoteDisabled.frag6 int demote = 0;
7 demote;
9 demote;
Dspv.conditionalDemote.frag13 demote;
/third_party/vk-gl-cts/android/cts/master/vk-master-2020-03-01/
Dglsl.txt1 dEQP-VK.glsl.demote.basic_always
2 dEQP-VK.glsl.demote.basic_never
3 dEQP-VK.glsl.demote.basic_uniform
4 dEQP-VK.glsl.demote.basic_dynamic
5 dEQP-VK.glsl.demote.basic_texture
6 dEQP-VK.glsl.demote.basic_deriv
7 dEQP-VK.glsl.demote.function_always
8 dEQP-VK.glsl.demote.function_never
9 dEQP-VK.glsl.demote.function_uniform
10 dEQP-VK.glsl.demote.function_dynamic
[all …]
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderDiscardTests.cpp110 bool demote);
133 bool demote) in ShaderDiscardCase() argument
137 , m_demote (demote) in ShaderDiscardCase()
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/
Ddemote-to-helper.frag6 demote;
/third_party/skia/third_party/externals/spirv-cross/shaders/vulkan/frag/
Ddemote-to-helper.vk.nocompat.frag6 demote;
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/vulkan/frag/
Ddemote-to-helper.vk.nocompat.msl23.frag6 demote;
Ddemote-to-helper.vk.nocompat.msl23.ios.frag6 demote;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/vulkan/frag/
Ddemote-to-helper.vk.nocompat.frag.vk6 demote;
Ddemote-to-helper-forwarding.asm.vk.nocompat.frag.vk9 demote;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/vulkan/frag/
Ddemote-to-helper.vk.nocompat.frag.vk6 demote;
Ddemote-to-helper-forwarding.asm.vk.nocompat.frag.vk9 demote;
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/
Ddemote-to-helper.vk.nocompat.msl21.invalid.frag6 //demote; // FIXME: Not implemented for MSL
/third_party/glslang/Test/baseResults/
Dspv.demoteDisabled.frag.out2 ERROR: 0:9: 'demote' : undeclared identifier
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/frag/
Ddemote-impure-function-call.vk.nocompat.asm.frag.vk11 demote;
/third_party/mesa3d/src/amd/vulkan/
Dvulkan.sym14 # That may cause symbol collision, so explicitly demote everything.
Dmeson.build136 # That may cause symbol collision, so explicitly demote everything.
/third_party/mesa3d/docs/relnotes/
D20.1.4.rst105 - radv: replace discard with demote for Quantic Dream games
D20.1.10.rst101 - spirv: replace discard with demote for incorrect HLSL->SPIR-V translations
D20.1.2.rst128 - radv: lower discards to demote to workaround a RDR2 game bug
D20.2.2.rst115 - nir/opt_load_store_vectorize: don't vectorize stores across demote
D20.2.1.rst147 - spirv: replace discard with demote for incorrect HLSL->SPIR-V translations
D20.2.3.rst147 - radv: fix shader caching with discard->demote workaround
/third_party/mesa3d/src/freedreno/ir3/
Ddisasm-a3xx.c164 OPC(0, OPC_DEMOTE, demote),
/third_party/skia/third_party/externals/tint/docs/
Dspirv-input-output-variables.md199 future WGSL extension. The same analysis applies to demote-to-helper. When introduced,

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