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Searched refs:depthBufferExists (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderInvarianceTests.cpp259 const bool depthBufferExists = m_context.getRenderTarget().getDepthBits() != 0; in iterate() local
301 if (!depthBufferExists) in iterate()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderInvarianceTests.cpp259 const bool depthBufferExists = m_context.getRenderTarget().getDepthBits() != 0; in iterate() local
301 if (!depthBufferExists) in iterate()