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Searched refs:depthBufferFloat2NV (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dgles_extensions_autogen.h158 bool depthBufferFloat2NV = false; member
Dgles_extensions_autogen.cpp70 map["GL_NV_depth_buffer_float2"] = enableableExtension(&Extensions::depthBufferFloat2NV); in GetExtensionInfoMap()
Dformatutils.cpp1114depthBufferFloat2NV>, AlwaysSupported, … in BuildInternalFormatInfoMap()
DCaps.cpp851 depthBufferFloat2NV = DetermineDepthBufferFloat2Support(textureCaps); in setTextureExtensionSupport()
DvalidationES2.cpp1194 if (!context->getExtensions().depthBufferFloat2NV) in ValidateES2TexImageParametersBase()
DvalidationES.cpp189 context->getExtensions().depthBufferFloat2NV && (info->componentCount == 1); in ValidReadPixelsFloatDepthType()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1669 extensions->depthBufferFloat2NV = false; in GenerateCaps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DDisplayMtl.mm1001 mNativeExtensions.depthBufferFloat2NV = false;