/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | WebGLFramebufferTest.cpp | 38 void testUsingIncompleteFramebuffer(GLenum depthFormat, GLenum depthAttachment); 490 GLenum *depthFormat, in tryDepth() argument 500 *depthFormat = try_format; in tryDepth() 503 glRenderbufferStorage(GL_RENDERBUFFER, *depthFormat, 16, 16); in tryDepth() 508 bool checkValidColorDepthCombination(GLenum *depthFormat, GLenum *depthAttachment) in checkValidColorDepthCombination() argument 520 return tryDepth(&depthBuffer, depthFormat, depthAttachment, GL_DEPTH_COMPONENT16, in checkValidColorDepthCombination() 522 tryDepth(&depthBuffer, depthFormat, depthAttachment, GL_DEPTH_STENCIL, in checkValidColorDepthCombination() 567 void WebGLFramebufferTest::testUsingIncompleteFramebuffer(GLenum depthFormat, in testUsingIncompleteFramebuffer() argument 583 glRenderbufferStorage(GL_RENDERBUFFER, depthFormat, 16, 16); in testUsingIncompleteFramebuffer() 589 glRenderbufferStorage(GL_RENDERBUFFER, depthFormat, 32, 16); in testUsingIncompleteFramebuffer() [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | WebGLFramebufferTest.cpp | 38 void testUsingIncompleteFramebuffer(GLenum depthFormat, GLenum depthAttachment); 490 GLenum *depthFormat, in tryDepth() argument 500 *depthFormat = try_format; in tryDepth() 503 glRenderbufferStorage(GL_RENDERBUFFER, *depthFormat, 16, 16); in tryDepth() 508 bool checkValidColorDepthCombination(GLenum *depthFormat, GLenum *depthAttachment) in checkValidColorDepthCombination() argument 520 return tryDepth(&depthBuffer, depthFormat, depthAttachment, GL_DEPTH_COMPONENT16, in checkValidColorDepthCombination() 522 tryDepth(&depthBuffer, depthFormat, depthAttachment, GL_DEPTH_STENCIL, in checkValidColorDepthCombination() 567 void WebGLFramebufferTest::testUsingIncompleteFramebuffer(GLenum depthFormat, in testUsingIncompleteFramebuffer() argument 583 glRenderbufferStorage(GL_RENDERBUFFER, depthFormat, 16, 16); in testUsingIncompleteFramebuffer() 589 glRenderbufferStorage(GL_RENDERBUFFER, depthFormat, 32, 16); in testUsingIncompleteFramebuffer() [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawMultipleClearsWithinRenderPass.cpp | 83 VkFormat depthFormat; member 171 VkFormat depthFormat; member 213 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in MultipleClearsTest() 250 …const ImageCreateInfo depthImageCreateInfo (VK_IMAGE_TYPE_2D, m_params.depthFormat, { WIDTH, HEI… in MultipleClearsTest() 252 … depthTargetViewInfo (m_depthTargetImage->object(), VK_IMAGE_VIEW_TYPE_2D, m_params.depthFormat); in MultipleClearsTest() 275 m_params.depthFormat, // format in MultipleClearsTest() 368 (hasDepth ? m_params.depthFormat : VK_FORMAT_UNDEFINED), in MultipleClearsTest() 369 (hasDepth ? m_params.depthFormat : VK_FORMAT_UNDEFINED) in MultipleClearsTest() 406 if (m_params.depthFormat != VK_FORMAT_UNDEFINED) in clearAttachments() 442 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in iterate() [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineDepthRangeUnrestrictedTests.cpp | 67 VkFormat depthFormat; member 96 result << getFormatCaseName(param.depthFormat).c_str(); in generateTestName() 806 …hStencilFormat(m_context.getInstanceInterface(), m_context.getPhysicalDevice(), param.depthFormat)) in DepthRangeUnrestrictedTestInstance() 832 …m_renderPass = makeRenderPass(vk, vkDevice, m_colorFormat, m_param.depthFormat, VK_ATTACHMENT_LOAD… in DepthRangeUnrestrictedTestInstance() 849 m_param.depthFormat, in DepthRangeUnrestrictedTestInstance() 858 if (depthFormatHasStencilComponent(param.depthFormat)) in DepthRangeUnrestrictedTestInstance() 921 m_param.depthFormat, // VkFormat format; in DepthRangeUnrestrictedTestInstance() 1016 if (isFloatingPointDepthFormat(m_param.depthFormat) == VK_FALSE) in verifyTestResult() 1039 if (isFloatingPointDepthFormat(m_param.depthFormat) == VK_FALSE) in verifyTestResult() 1070 …k, vkDevice, queue, queueFamilyIndex, allocator, *m_depthImage, m_param.depthFormat, m_renderSize); in verifyTestResult() [all …]
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D | vktPipelineDepthTests.cpp | 120 const VkFormat depthFormat, 150 const VkFormat depthFormat, 213 const VkFormat depthFormat, in DepthTest() argument 223 , m_depthFormat (depthFormat) in DepthTest() 295 const VkFormat depthFormat, in DepthTestInstance() argument 307 , m_depthFormat (depthFormat) in DepthTestInstance()
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D | vktPipelineTimestampTests.cpp | 1548 VkFormat depthFormat); 1552 VkFormat depthFormat); 1621 void BasicGraphicsTestInstance::buildRenderPass (VkFormat colorFormat, VkFormat depthFormat) in buildRenderPass() argument 1627 m_renderPass = makeRenderPass(vk, vkDevice, colorFormat, depthFormat); in buildRenderPass() 1630 …sTestInstance::buildFrameBuffer (tcu::UVec2 renderSize, VkFormat colorFormat, VkFormat depthFormat) in buildFrameBuffer() argument 1648 m_depthImage = createImage2DAndBindMemory(depthFormat, in buildFrameBuffer() 1715 depthFormat, // VkFormat format; in buildFrameBuffer()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | DepthBiasTests.cpp | 28 void RunDepthBiasTest(wgpu::TextureFormat depthFormat, in RunDepthBiasTest() argument 79 descriptor.format = depthFormat; in RunDepthBiasTest() 102 wgpu::DepthStencilState* depthStencil = renderPipelineDesc.EnableDepthStencil(depthFormat); in RunDepthBiasTest() 108 if (depthFormat != wgpu::TextureFormat::Depth32Float) { in RunDepthBiasTest()
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D | ReadOnlyDepthStencilAttachmentTests.cpp | 206 wgpu::TextureFormat depthFormat = GetParam().mTextureFormat; in TEST_P() local 210 DoTest(wgpu::TextureAspect::DepthOnly, depthFormat, colorTexture, &values); in TEST_P()
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | PixelProcessor.cpp | 102 state.depthFormat = attachments.depthFormat(); in update() 117 …state.depthClamp = pipelineDepthClamp || !state.depthFormat.isFloatFormat() || !pipelineState.hasD… in update()
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D | PixelProcessor.hpp | 98 vk::Format depthFormat; member
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D | Context.hpp | 60 VkFormat depthFormat() const;
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D | Context.cpp | 163 VkFormat Attachments::depthFormat() const in depthFormat() function in vk::Attachments
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderInvarianceTests.cpp | 264 VkFormat depthFormat = VK_FORMAT_UNDEFINED; in iterate() local 272 depthFormat = df; in iterate() 276 if(depthFormat == VK_FORMAT_UNDEFINED) in iterate() 280 frameBufferState.depthFormat = depthFormat; in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cClipControlTests.cpp | 700 tcu::TextureFormat depthFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT); in ValidateFramebuffer() local 701 tcu::TextureLevel renderedDepthFrame(depthFormat, viewportW, viewportH); in ValidateFramebuffer() 702 tcu::TextureLevel referenceDepthFrame(depthFormat, viewportW, viewportH); in ValidateFramebuffer() 703 tcu::TextureLevel importanceMaskFrame(depthFormat, viewportW, viewportH); in ValidateFramebuffer() 889 tcu::TextureFormat depthFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT); in ValidateFramebuffer() local 890 tcu::TextureLevel renderedDepthFrame(depthFormat, viewportW, viewportH); in ValidateFramebuffer() 891 tcu::TextureLevel referenceDepthFrame(depthFormat, viewportW, viewportH); in ValidateFramebuffer()
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/third_party/grpc/examples/csharp/HelloworldUnity/ProjectSettings/ |
D | ProjectSettings.asset | 126 depthFormat: 0 129 depthFormat: 0 136 depthFormat: 1
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/util/ |
D | vktDrawUtil.cpp | 242 if (!m_framebufferState.depthImageView && m_framebufferState.depthFormat != VK_FORMAT_UNDEFINED) in VulkanDrawContext() 253 m_framebufferState.depthFormat, // VkFormat format in VulkanDrawContext() 267 …(vk, device, **m_depthImage, VK_IMAGE_VIEW_TYPE_2D, m_framebufferState.depthFormat, depthSubresour… in VulkanDrawContext() 289 m_framebufferState.depthFormat, // VkFormat format in VulkanDrawContext()
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D | vktDrawUtil.hpp | 50 vk::VkFormat depthFormat = vk::VK_FORMAT_UNDEFINED; member
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fClipControlTests.cpp | 1237 tcu::TextureFormat depthFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNORM_INT16); in ValidateFramebuffer() local 1239 tcu::TextureLevel referenceDepthFrame(depthFormat, viewportW, viewportH); in ValidateFramebuffer() 1240 tcu::TextureLevel importanceMaskFrame(depthFormat, viewportW, viewportH); in ValidateFramebuffer() 1425 tcu::TextureFormat depthFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNORM_INT16); in ValidateFramebuffer() local 1427 tcu::TextureLevel referenceDepthFrame(depthFormat, viewportW, viewportH); in ValidateFramebuffer()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/query_pool/ |
D | vktQueryPoolConcurrentTests.cpp | 96 vk::VkFormat depthFormat = vk::VK_FORMAT_D16_UNORM; in StateObjects() local 116 …ImageCreateInfo depthImageCreateInfo(vk::VK_IMAGE_TYPE_2D, depthFormat, imageExtent, 1, 1, vk::VK_… in StateObjects() 122 … ImageViewCreateInfo depthViewInfo(m_DepthImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, depthFormat); in StateObjects() 139 renderPassCreateInfo.addAttachment(AttachmentDescription(depthFormat, // format in StateObjects()
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D | vktQueryPoolOcclusionTests.cpp | 87 vk::VkFormat depthFormat = vk::VK_FORMAT_D16_UNORM; in StateObjects() local 107 …ImageCreateInfo depthImageCreateInfo(vk::VK_IMAGE_TYPE_2D, depthFormat, imageExtent, 1, 1, vk::VK_… in StateObjects() 113 … ImageViewCreateInfo depthViewInfo(m_DepthImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, depthFormat); in StateObjects() 130 renderPassCreateInfo.addAttachment(AttachmentDescription(depthFormat, // format in StateObjects()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateRSTests.cpp | 781 const auto depthFormat = vk::VK_FORMAT_D16_UNORM; in iterate() local 790 …const auto renderPass = vk::makeRenderPass(vkd, device, colorFormat, depthFormat, vk::VK_ATTACHMEN… in iterate() 821 depthFormat, // VkFormat format; in iterate() 839 …ageView(vkd, device, depthBuffer->object(), vk::VK_IMAGE_VIEW_TYPE_2D, depthFormat, depthSubresour… in iterate()
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/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | rasterizer_impl.h | 483 if (pState->depthFormat == R24_UNORM_X8_TYPELESS) 487 else if (pState->depthFormat == R16_UNORM) 493 SWR_ASSERT(pState->depthFormat == R32_FLOAT);
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D | state.h | 1083 SWR_FORMAT depthFormat; // @llvm_enum member
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D | api.cpp | 1051 switch (pState->state.rastState.depthFormat) in SetupPipeline()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 589 switch(state.depthFormat) in depthTest() 597 UNSUPPORTED("Depth format: %d", int(state.depthFormat)); in depthTest() 645 switch(state.depthFormat) in depthBoundsTest() 655 UNSUPPORTED("Depth format: %d", int(state.depthFormat)); in depthBoundsTest() 750 switch(state.depthFormat) in writeDepth() 760 UNSUPPORTED("Depth format: %d", int(state.depthFormat)); in writeDepth()
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