/third_party/flutter/skia/third_party/externals/dawn/src/tests/unittests/wire/ |
D | WireOptionalTests.cpp | 112 DawnDepthStencilStateDescriptor depthStencilState; in TEST_F() local 113 depthStencilState.nextInChain = nullptr; in TEST_F() 114 depthStencilState.format = DAWN_TEXTURE_FORMAT_DEPTH24_PLUS_STENCIL8; in TEST_F() 115 depthStencilState.depthWriteEnabled = false; in TEST_F() 116 depthStencilState.depthCompare = DAWN_COMPARE_FUNCTION_ALWAYS; in TEST_F() 117 depthStencilState.stencilBack = stencilFace; in TEST_F() 118 depthStencilState.stencilFront = stencilFace; in TEST_F() 119 depthStencilState.stencilReadMask = 0xff; in TEST_F() 120 depthStencilState.stencilWriteMask = 0xff; in TEST_F() 160 pipelineDescriptor.depthStencilState = &depthStencilState; in TEST_F() [all …]
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D | WireArgumentTests.cpp | 142 DawnDepthStencilStateDescriptor depthStencilState; in TEST_F() local 143 depthStencilState.nextInChain = nullptr; in TEST_F() 144 depthStencilState.format = DAWN_TEXTURE_FORMAT_DEPTH24_PLUS_STENCIL8; in TEST_F() 145 depthStencilState.depthWriteEnabled = false; in TEST_F() 146 depthStencilState.depthCompare = DAWN_COMPARE_FUNCTION_ALWAYS; in TEST_F() 147 depthStencilState.stencilBack = stencilFace; in TEST_F() 148 depthStencilState.stencilFront = stencilFace; in TEST_F() 149 depthStencilState.stencilReadMask = 0xff; in TEST_F() 150 depthStencilState.stencilWriteMask = 0xff; in TEST_F() 188 pipelineDescriptor.depthStencilState = &depthStencilState; in TEST_F()
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 267 VkPipelineDepthStencilStateCreateInfo depthStencilState; in ComputeDepthStencilDesc() local 268 depthStencilState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; in ComputeDepthStencilDesc() 269 depthStencilState.pNext = nullptr; in ComputeDepthStencilDesc() 270 depthStencilState.flags = 0; in ComputeDepthStencilDesc() 273 depthStencilState.depthTestEnable = in ComputeDepthStencilDesc() 278 depthStencilState.depthWriteEnable = descriptor->depthWriteEnabled ? VK_TRUE : VK_FALSE; in ComputeDepthStencilDesc() 279 depthStencilState.depthCompareOp = ToVulkanCompareOp(descriptor->depthCompare); in ComputeDepthStencilDesc() 280 depthStencilState.depthBoundsTestEnable = false; in ComputeDepthStencilDesc() 281 depthStencilState.minDepthBounds = 0.0f; in ComputeDepthStencilDesc() 282 depthStencilState.maxDepthBounds = 1.0f; in ComputeDepthStencilDesc() [all …]
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 283 VkPipelineDepthStencilStateCreateInfo depthStencilState; in ComputeDepthStencilDesc() local 284 depthStencilState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; in ComputeDepthStencilDesc() 285 depthStencilState.pNext = nullptr; in ComputeDepthStencilDesc() 286 depthStencilState.flags = 0; in ComputeDepthStencilDesc() 289 depthStencilState.depthTestEnable = in ComputeDepthStencilDesc() 294 depthStencilState.depthWriteEnable = descriptor->depthWriteEnabled ? VK_TRUE : VK_FALSE; in ComputeDepthStencilDesc() 295 depthStencilState.depthCompareOp = ToVulkanCompareOp(descriptor->depthCompare); in ComputeDepthStencilDesc() 296 depthStencilState.depthBoundsTestEnable = false; in ComputeDepthStencilDesc() 297 depthStencilState.minDepthBounds = 0.0f; in ComputeDepthStencilDesc() 298 depthStencilState.maxDepthBounds = 1.0f; in ComputeDepthStencilDesc() [all …]
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/wire/ |
D | WireOptionalTests.cpp | 94 WGPUDepthStencilState depthStencilState = {}; in TEST_F() local 95 depthStencilState.format = WGPUTextureFormat_Depth24PlusStencil8; in TEST_F() 96 depthStencilState.depthWriteEnabled = false; in TEST_F() 97 depthStencilState.depthCompare = WGPUCompareFunction_Always; in TEST_F() 98 depthStencilState.stencilBack = stencilFace; in TEST_F() 99 depthStencilState.stencilFront = stencilFace; in TEST_F() 100 depthStencilState.stencilReadMask = 0xff; in TEST_F() 101 depthStencilState.stencilWriteMask = 0xff; in TEST_F() 102 depthStencilState.depthBias = 0; in TEST_F() 103 depthStencilState.depthBiasSlopeScale = 0.0; in TEST_F() [all …]
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D | WireArgumentTests.cpp | 123 WGPUDepthStencilState depthStencilState = {}; in TEST_F() local 124 depthStencilState.format = WGPUTextureFormat_Depth24PlusStencil8; in TEST_F() 125 depthStencilState.depthWriteEnabled = false; in TEST_F() 126 depthStencilState.depthCompare = WGPUCompareFunction_Always; in TEST_F() 127 depthStencilState.stencilBack = stencilFace; in TEST_F() 128 depthStencilState.stencilFront = stencilFace; in TEST_F() 129 depthStencilState.stencilReadMask = 0xff; in TEST_F() 130 depthStencilState.stencilWriteMask = 0xff; in TEST_F() 131 depthStencilState.depthBias = 0; in TEST_F() 132 depthStencilState.depthBiasSlopeScale = 0.0; in TEST_F() [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 612 VkPipelineDepthStencilStateCreateInfo depthStencilState = {}; in initializePipeline() local 651 sizeof(multisampleState) + sizeof(depthStencilState) + in initializePipeline() 782 depthStencilState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; in initializePipeline() 783 depthStencilState.flags = 0; in initializePipeline() 784 depthStencilState.depthTestEnable = in initializePipeline() 786 depthStencilState.depthWriteEnable = in initializePipeline() 788 depthStencilState.depthCompareOp = in initializePipeline() 790 depthStencilState.depthBoundsTestEnable = in initializePipeline() 792 depthStencilState.stencilTestEnable = in initializePipeline() 795 &depthStencilState.front); in initializePipeline() [all …]
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D | vk_cache_utils.h | 436 const gl::DepthStencilState &depthStencilState, 439 const gl::DepthStencilState &depthStencilState); 441 const gl::DepthStencilState &depthStencilState, 444 const gl::DepthStencilState &depthStencilState, 448 const gl::DepthStencilState &depthStencilState); 451 const gl::DepthStencilState &depthStencilState); 453 const gl::DepthStencilState &depthStencilState); 455 const gl::DepthStencilState &depthStencilState); 457 const gl::DepthStencilState &depthStencilState, 460 const gl::DepthStencilState &depthStencilState,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 332 const auto &depthStencilState = glState.getDepthStencilState(); in setBlendDepthRasterStates() local 374 setDepthMask(depthStencilState.depthMask); in setBlendDepthRasterStates() 377 setDepthFunc(depthStencilState.depthTest, depthStencilState.depthFunc); in setBlendDepthRasterStates() 380 setStencilTestEnabled(depthStencilState.stencilTest); in setBlendDepthRasterStates() 383 setStencilFuncsFront(depthStencilState.stencilFunc, depthStencilState.stencilMask, in setBlendDepthRasterStates() 387 setStencilFuncsBack(depthStencilState.stencilBackFunc, in setBlendDepthRasterStates() 388 depthStencilState.stencilBackMask, glState.getStencilBackRef(), in setBlendDepthRasterStates() 392 setStencilWriteMask(depthStencilState.stencilWritemask, frontFaceCCW); in setBlendDepthRasterStates() 395 setStencilBackWriteMask(depthStencilState.stencilBackWritemask, frontFaceCCW); in setBlendDepthRasterStates() 398 setStencilOpsFront(depthStencilState.stencilFail, in setBlendDepthRasterStates() [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 332 const auto &depthStencilState = glState.getDepthStencilState(); in setBlendDepthRasterStates() local 374 setDepthMask(depthStencilState.depthMask); in setBlendDepthRasterStates() 377 setDepthFunc(depthStencilState.depthTest, depthStencilState.depthFunc); in setBlendDepthRasterStates() 380 setStencilTestEnabled(depthStencilState.stencilTest); in setBlendDepthRasterStates() 383 setStencilFuncsFront(depthStencilState.stencilFunc, depthStencilState.stencilMask, in setBlendDepthRasterStates() 387 setStencilFuncsBack(depthStencilState.stencilBackFunc, in setBlendDepthRasterStates() 388 depthStencilState.stencilBackMask, glState.getStencilBackRef(), in setBlendDepthRasterStates() 392 setStencilWriteMask(depthStencilState.stencilWritemask, frontFaceCCW); in setBlendDepthRasterStates() 395 setStencilBackWriteMask(depthStencilState.stencilBackWritemask, frontFaceCCW); in setBlendDepthRasterStates() 398 setStencilOpsFront(depthStencilState.stencilFail, in setBlendDepthRasterStates() [all …]
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/third_party/skia/third_party/externals/swiftshader/tests/VulkanWrapper/ |
D | DrawTester.cpp | 259 vk::PipelineDepthStencilStateCreateInfo depthStencilState; in createGraphicsPipeline() local 260 depthStencilState.depthTestEnable = VK_FALSE; in createGraphicsPipeline() 261 depthStencilState.depthWriteEnable = VK_FALSE; in createGraphicsPipeline() 262 depthStencilState.depthCompareOp = vk::CompareOp::eLessOrEqual; in createGraphicsPipeline() 263 depthStencilState.depthBoundsTestEnable = VK_FALSE; in createGraphicsPipeline() 264 depthStencilState.back.failOp = vk::StencilOp::eKeep; in createGraphicsPipeline() 265 depthStencilState.back.passOp = vk::StencilOp::eKeep; in createGraphicsPipeline() 266 depthStencilState.back.compareOp = vk::CompareOp::eAlways; in createGraphicsPipeline() 267 depthStencilState.stencilTestEnable = VK_FALSE; in createGraphicsPipeline() 268 depthStencilState.front = depthStencilState.back; in createGraphicsPipeline() [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationSmokeTests.cpp | 672 VkPipelineDepthStencilStateCreateInfo depthStencilState; in generateWork() local 818 deMemset(&depthStencilState, 0xcd, sizeof(depthStencilState)); in generateWork() 819 depthStencilState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; in generateWork() 820 depthStencilState.pNext = DE_NULL; in generateWork() 821 depthStencilState.flags = 0; in generateWork() 822 depthStencilState.depthTestEnable = VK_FALSE; in generateWork() 823 depthStencilState.depthWriteEnable = VK_FALSE; in generateWork() 824 depthStencilState.depthCompareOp = VK_COMPARE_OP_ALWAYS; in generateWork() 825 depthStencilState.depthBoundsTestEnable = VK_FALSE; in generateWork() 826 depthStencilState.stencilTestEnable = VK_FALSE; in generateWork() [all …]
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlResourceProvider.mm | 48 GrMtlDepthStencil* depthStencilState; 50 depthStencilState = fDepthStencilStates.find(key); 51 if (!depthStencilState) { 52 depthStencilState = GrMtlDepthStencil::Create(fGpu, stencil, origin); 53 fDepthStencilStates.add(depthStencilState); 55 SkASSERT(depthStencilState); 56 return depthStencilState;
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D | GrMtlRenderCommandEncoder.h | 162 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState() argument 163 if (depthStencilState != fCurrentDepthStencilState) { in setDepthStencilState() 164 [fCommandEncoder setDepthStencilState:depthStencilState]; in setDepthStencilState() 165 fCurrentDepthStencilState = depthStencilState; in setDepthStencilState()
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | Context.cpp | 407 const VkPipelineDepthStencilStateCreateInfo *depthStencilState = pCreateInfo->pDepthStencilState; in GraphicsState() local 480 if(depthStencilState->flags != 0) in GraphicsState() 486 depthBoundsTestEnable = (depthStencilState->depthBoundsTestEnable != VK_FALSE); in GraphicsState() 487 minDepthBounds = depthStencilState->minDepthBounds; in GraphicsState() 488 maxDepthBounds = depthStencilState->maxDepthBounds; in GraphicsState() 490 depthTestEnable = (depthStencilState->depthTestEnable != VK_FALSE); in GraphicsState() 491 depthWriteEnable = (depthStencilState->depthWriteEnable != VK_FALSE); in GraphicsState() 492 depthCompareMode = depthStencilState->depthCompareOp; in GraphicsState() 494 stencilEnable = (depthStencilState->stencilTestEnable != VK_FALSE); in GraphicsState() 497 frontStencil = depthStencilState->front; in GraphicsState() [all …]
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/third_party/flutter/skia/src/gpu/mtl/ |
D | GrMtlResourceProvider.mm | 52 GrMtlDepthStencil* depthStencilState; 54 depthStencilState = fDepthStencilStates.find(key); 55 if (!depthStencilState) { 56 depthStencilState = GrMtlDepthStencil::Create(fGpu, stencil, origin); 57 fDepthStencilStates.add(depthStencilState); 59 SkASSERT(depthStencilState); 60 return depthStencilState;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 1718 VkPipelineDepthStencilStateCreateInfo depthStencilState = {}; in initializePipeline() local 1795 sizeof(multisampleState) + sizeof(depthStencilState) + in initializePipeline() 2005 depthStencilState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; in initializePipeline() 2006 depthStencilState.flags = 0; in initializePipeline() 2007 depthStencilState.depthTestEnable = in initializePipeline() 2009 depthStencilState.depthWriteEnable = in initializePipeline() 2011 depthStencilState.depthCompareOp = static_cast<VkCompareOp>( in initializePipeline() 2013 depthStencilState.depthBoundsTestEnable = in initializePipeline() 2015 depthStencilState.stencilTestEnable = in initializePipeline() 2018 &depthStencilState.front); in initializePipeline() [all …]
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D | vk_cache_utils.h | 659 const gl::DepthStencilState &depthStencilState, 662 const gl::DepthStencilState &depthStencilState); 664 const gl::DepthStencilState &depthStencilState, 667 const gl::DepthStencilState &depthStencilState, 671 const gl::DepthStencilState &depthStencilState); 674 const gl::DepthStencilState &depthStencilState); 676 const gl::DepthStencilState &depthStencilState); 678 const gl::DepthStencilState &depthStencilState); 680 const gl::DepthStencilState &depthStencilState, 683 const gl::DepthStencilState &depthStencilState,
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/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | api.cpp | 695 pState->depthStencilState = *pDSState; in SwrSetDepthStencilState() 943 (pState->state.depthStencilState.depthTestEnable == FALSE) && in SetupPipeline() 944 (pState->state.depthStencilState.depthWriteEnable == FALSE) && in SetupPipeline() 945 (pState->state.depthStencilState.stencilTestEnable == FALSE) && in SetupPipeline() 946 (pState->state.depthStencilState.stencilWriteEnable == FALSE) && in SetupPipeline() 1002 ((!(pState->state.depthStencilState.depthTestEnable && in SetupPipeline() 1003 !pState->state.depthStencilState.depthWriteEnable && in SetupPipeline() 1005 pState->state.depthStencilState.depthTestFunc == ZFUNC_ALWAYS)) && in SetupPipeline() 1006 (pState->state.depthStencilState.depthTestEnable || in SetupPipeline() 1007 pState->state.depthStencilState.depthWriteEnable || in SetupPipeline() [all …]
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D | backend_singlesample.cpp | 168 &state.depthStencilState, in BackendSingleSample() 224 &state.depthStencilState, in BackendSingleSample() 265 &state.depthStencilState, in BackendSingleSample()
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/third_party/skia/experimental/graphite/src/mtl/ |
D | MtlRenderCommandEncoder.h | 166 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState() argument 167 if (depthStencilState != fCurrentDepthStencilState) { in setDepthStencilState() 168 [(*fCommandEncoder) setDepthStencilState:depthStencilState]; in setDepthStencilState() 169 fCurrentDepthStencilState = depthStencilState; in setDepthStencilState()
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/third_party/mesa3d/src/gallium/drivers/swr/ |
D | swr_state.cpp | 1852 SWR_DEPTH_STENCIL_STATE depthStencilState = {{0}}; in swr_update_derived() local 1861 depthStencilState.stencilWriteEnable = 1; in swr_update_derived() 1862 depthStencilState.stencilTestEnable = 1; in swr_update_derived() 1863 depthStencilState.stencilTestFunc = in swr_update_derived() 1866 depthStencilState.stencilPassDepthPassOp = in swr_update_derived() 1868 depthStencilState.stencilPassDepthFailOp = in swr_update_derived() 1870 depthStencilState.stencilFailOp = in swr_update_derived() 1872 depthStencilState.stencilWriteMask = stencil[0].writemask; in swr_update_derived() 1873 depthStencilState.stencilTestMask = stencil[0].valuemask; in swr_update_derived() 1874 depthStencilState.stencilRefValue = ctx->stencil_ref.ref_value[0]; in swr_update_derived() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 443 const gl::DepthStencilState &depthStencilState) in SerializeDepthStencilState() argument 446 json->addScalar("DepthTest", depthStencilState.depthTest); in SerializeDepthStencilState() 447 json->addScalar("DepthFunc", depthStencilState.depthFunc); in SerializeDepthStencilState() 448 json->addScalar("DepthMask", depthStencilState.depthMask); in SerializeDepthStencilState() 449 json->addScalar("StencilTest", depthStencilState.stencilTest); in SerializeDepthStencilState() 450 json->addScalar("StencilFunc", depthStencilState.stencilFunc); in SerializeDepthStencilState() 451 json->addScalar("StencilMask", depthStencilState.stencilMask); in SerializeDepthStencilState() 452 json->addScalar("StencilFail", depthStencilState.stencilFail); in SerializeDepthStencilState() 453 json->addScalar("StencilPassDepthFail", depthStencilState.stencilPassDepthFail); in SerializeDepthStencilState() 454 json->addScalar("StencilPassDepthPass", depthStencilState.stencilPassDepthPass); in SerializeDepthStencilState() [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 1575 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local 1576 setStencilFrontFuncs(depthStencilState.stencilFunc, state.getStencilRef(), in syncState() 1577 depthStencilState.stencilMask); in syncState() 1582 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local 1583 setStencilBackFuncs(depthStencilState.stencilBackFunc, state.getStencilBackRef(), in syncState() 1584 depthStencilState.stencilBackMask); in syncState() 1589 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local 1590 setStencilFrontOps(depthStencilState.stencilFail, in syncState() 1591 depthStencilState.stencilPassDepthFail, in syncState() 1592 depthStencilState.stencilPassDepthPass); in syncState() [all …]
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/third_party/flutter/skia/third_party/externals/dawn/examples/ |
D | CubeReflection.cpp | 205 descriptor.depthStencilState = &descriptor.cDepthStencilState; in init() 218 pDescriptor.depthStencilState = &pDescriptor.cDepthStencilState; in init() 232 rfDescriptor.depthStencilState = &rfDescriptor.cDepthStencilState; in init()
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