Searched refs:depthTex (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | ReadOnlyFeedbackLoopTest.cpp | 54 GLTexture depthTex; in TEST_P() local 70 glBindTexture(GL_TEXTURE_2D, depthTex); in TEST_P() 83 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); in TEST_P() 122 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); in TEST_P() 128 glBindTexture(GL_TEXTURE_2D, depthTex); in TEST_P()
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D | DepthStencilFormatsTest.cpp | 1196 GLTexture depthTex; in TEST_P() local 1197 glBindTexture(GL_TEXTURE_2D, depthTex.get()); in TEST_P() 1219 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex.get(), 0); in TEST_P() 1246 glBindTexture(GL_TEXTURE_2D, depthTex.get()); in TEST_P()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | DepthStencilFormatsTest.cpp | 814 GLTexture depthTex; in TEST_P() local 815 glBindTexture(GL_TEXTURE_2D, depthTex.get()); in TEST_P() 837 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex.get(), 0); in TEST_P() 864 glBindTexture(GL_TEXTURE_2D, depthTex.get()); in TEST_P()
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/third_party/mesa3d/src/mesa/drivers/common/ |
D | meta_blit.c | 516 if (blit->depthTex.tex_obj != NULL) { in _mesa_meta_glsl_blit_cleanup() 517 _mesa_delete_nameless_texture(ctx, blit->depthTex.tex_obj); in _mesa_meta_glsl_blit_cleanup() 518 blit->depthTex.tex_obj = NULL; in _mesa_meta_glsl_blit_cleanup()
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D | meta.h | 246 struct temp_texture depthTex; member
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D | meta.c | 1313 struct temp_texture *tex = &ctx->Meta->Blit.depthTex; in _mesa_meta_get_temp_depth_texture()
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