Searched refs:depthVals (Results 1 – 3 of 3) sorted by relevance
760 GLfloat *depthVals; in slow_read_depth_stencil_pixels_separate() local789 depthVals = malloc(width * sizeof(GLfloat)); in slow_read_depth_stencil_pixels_separate()791 if (stencilVals && depthVals) { in slow_read_depth_stencil_pixels_separate()793 _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); in slow_read_depth_stencil_pixels_separate()798 depthVals, stencilVals, packing); in slow_read_depth_stencil_pixels_separate()810 free(depthVals); in slow_read_depth_stencil_pixels_separate()
79 const GLfloat *depthVals,
1141 const GLfloat *depthVals, in _mesa_pack_depth_stencil_span() argument1157 memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span()1159 depthVals = depthCopy; in _mesa_pack_depth_stencil_span()1173 GLuint z = (GLuint) (depthVals[i] * 0xffffff); in _mesa_pack_depth_stencil_span()1179 ((GLfloat*)dest)[i*2] = depthVals[i]; in _mesa_pack_depth_stencil_span()