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Searched refs:depthVals (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dreadpix.c760 GLfloat *depthVals; in slow_read_depth_stencil_pixels_separate() local
789 depthVals = malloc(width * sizeof(GLfloat)); in slow_read_depth_stencil_pixels_separate()
791 if (stencilVals && depthVals) { in slow_read_depth_stencil_pixels_separate()
793 _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); in slow_read_depth_stencil_pixels_separate()
798 depthVals, stencilVals, packing); in slow_read_depth_stencil_pixels_separate()
810 free(depthVals); in slow_read_depth_stencil_pixels_separate()
Dpack.h79 const GLfloat *depthVals,
Dpack.c1141 const GLfloat *depthVals, in _mesa_pack_depth_stencil_span() argument
1157 memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span()
1159 depthVals = depthCopy; in _mesa_pack_depth_stencil_span()
1173 GLuint z = (GLuint) (depthVals[i] * 0xffffff); in _mesa_pack_depth_stencil_span()
1179 ((GLfloat*)dest)[i*2] = depthVals[i]; in _mesa_pack_depth_stencil_span()