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Searched refs:depth_bo (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/i915/
Di915_state_emit.c205 if (i915->current.depth_bo && (i915->static_dirty & I915_DST_BUF_DEPTH)) { in validate_static()
207 i915->current.depth_bo; in validate_static()
229 if (i915->current.depth_bo && (i915->static_dirty & I915_DST_BUF_DEPTH)) { in emit_static()
232 OUT_RELOC(i915->current.depth_bo, I915_USAGE_RENDER, 0); in emit_static()
Di915_state_static.c116 i915->current.depth_bo = tex->buffer; in update_framebuffer()
119 i915->current.depth_bo = NULL; in update_framebuffer()
Di915_context.h163 struct i915_winsys_buffer *depth_bo; member
/third_party/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_common_context.c372 struct radeon_bo *depth_bo = NULL, *bo; in radeon_update_renderbuffers() local
507 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_bo) { in radeon_update_renderbuffers()
510 bo = depth_bo; in radeon_update_renderbuffers()
548 depth_bo = bo; in radeon_update_renderbuffers()
/third_party/mesa3d/src/mesa/drivers/dri/r200/
Dradeon_common_context.c372 struct radeon_bo *depth_bo = NULL, *bo; in radeon_update_renderbuffers() local
507 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_bo) { in radeon_update_renderbuffers()
510 bo = depth_bo; in radeon_update_renderbuffers()
548 depth_bo = bo; in radeon_update_renderbuffers()