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/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp1045 const GLfloat depth_f = 1 + depth_h + depth_v; in prepareSourceTextureData() local
1046 const GLuint depth_i = (GLuint)(((GLfloat)0xffffff) * depth_f); in prepareSourceTextureData()
1051 GLubyte* depth_f_data = (GLubyte*)&depth_f; in prepareSourceTextureData()