Searched refs:depth_f (Results 1 – 1 of 1) sorted by relevance
1045 const GLfloat depth_f = 1 + depth_h + depth_v; in prepareSourceTextureData() local1046 const GLuint depth_i = (GLuint)(((GLfloat)0xffffff) * depth_f); in prepareSourceTextureData()1051 GLubyte* depth_f_data = (GLubyte*)&depth_f; in prepareSourceTextureData()