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/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp1044 const GLfloat depth_h = depth_step_h * (GLfloat)x; in prepareSourceTextureData() local
1045 const GLfloat depth_f = 1 + depth_h + depth_v; in prepareSourceTextureData()