Searched refs:depth_ptr (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_bld_depth.h | 78 LLVMValueRef depth_ptr, 93 LLVMValueRef depth_ptr,
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D | lp_bld_depth.c | 537 LLVMValueRef depth_ptr, in lp_build_depth_stencil_load_swizzled() argument 591 zs_dst_ptr = LLVMBuildGEP(builder, depth_ptr, &depth_offset1, 1, ""); in lp_build_depth_stencil_load_swizzled() 598 zs_dst_ptr = LLVMBuildGEP(builder, depth_ptr, &depth_offset2, 1, ""); in lp_build_depth_stencil_load_swizzled() 680 LLVMValueRef depth_ptr, in lp_build_depth_stencil_write_swizzled() argument 736 zs_dst_ptr1 = LLVMBuildGEP(builder, depth_ptr, &depth_offset1, 1, ""); in lp_build_depth_stencil_write_swizzled() 738 zs_dst_ptr2 = LLVMBuildGEP(builder, depth_ptr, &depth_offset2, 1, ""); in lp_build_depth_stencil_write_swizzled()
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D | lp_state_fs.c | 592 LLVMValueRef depth_ptr; in generate_fs_loop() local 816 depth_ptr = depth_base_ptr; in generate_fs_loop() 819 depth_ptr = LLVMBuildGEP(builder, depth_ptr, &sample_offset, 1, ""); in generate_fs_loop() 832 depth_ptr, depth_stride, in generate_fs_loop() 851 depth_ptr, depth_stride, in generate_fs_loop() 1157 depth_ptr = depth_base_ptr; in generate_fs_loop() 1160 depth_ptr = LLVMBuildGEP(builder, depth_ptr, &sample_offset, 1, ""); in generate_fs_loop() 1209 depth_ptr, depth_stride, in generate_fs_loop() 1229 depth_ptr, depth_stride, in generate_fs_loop() 1249 depth_ptr, depth_stride, in generate_fs_loop() [all …]
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_resource.cpp | 762 void *depth_ptr = depth_buffer.map(); in read_zs_surface() local 763 if (!depth_ptr) { in read_zs_surface() 783 (uint32_t *)depth_ptr, trans->base.stride, in read_zs_surface() 789 (float *)depth_ptr, trans->base.stride, in read_zs_surface() 844 void *depth_ptr = depth_buffer.map(); in write_zs_surface() local 845 if (!depth_ptr) { in write_zs_surface() 858 …util_format_z32_unorm_unpack_z_32unorm((uint32_t *)depth_ptr, trans->base.stride, (uint8_t*)trans-… in write_zs_surface() 866 …util_format_z32_float_s8x24_uint_unpack_z_float((float *)depth_ptr, trans->base.stride, (uint8_t*)… in write_zs_surface()
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