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Searched refs:depth_ptr (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_bld_depth.h78 LLVMValueRef depth_ptr,
93 LLVMValueRef depth_ptr,
Dlp_bld_depth.c537 LLVMValueRef depth_ptr, in lp_build_depth_stencil_load_swizzled() argument
591 zs_dst_ptr = LLVMBuildGEP(builder, depth_ptr, &depth_offset1, 1, ""); in lp_build_depth_stencil_load_swizzled()
598 zs_dst_ptr = LLVMBuildGEP(builder, depth_ptr, &depth_offset2, 1, ""); in lp_build_depth_stencil_load_swizzled()
680 LLVMValueRef depth_ptr, in lp_build_depth_stencil_write_swizzled() argument
736 zs_dst_ptr1 = LLVMBuildGEP(builder, depth_ptr, &depth_offset1, 1, ""); in lp_build_depth_stencil_write_swizzled()
738 zs_dst_ptr2 = LLVMBuildGEP(builder, depth_ptr, &depth_offset2, 1, ""); in lp_build_depth_stencil_write_swizzled()
Dlp_state_fs.c592 LLVMValueRef depth_ptr; in generate_fs_loop() local
816 depth_ptr = depth_base_ptr; in generate_fs_loop()
819 depth_ptr = LLVMBuildGEP(builder, depth_ptr, &sample_offset, 1, ""); in generate_fs_loop()
832 depth_ptr, depth_stride, in generate_fs_loop()
851 depth_ptr, depth_stride, in generate_fs_loop()
1157 depth_ptr = depth_base_ptr; in generate_fs_loop()
1160 depth_ptr = LLVMBuildGEP(builder, depth_ptr, &sample_offset, 1, ""); in generate_fs_loop()
1209 depth_ptr, depth_stride, in generate_fs_loop()
1229 depth_ptr, depth_stride, in generate_fs_loop()
1249 depth_ptr, depth_stride, in generate_fs_loop()
[all …]
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource.cpp762 void *depth_ptr = depth_buffer.map(); in read_zs_surface() local
763 if (!depth_ptr) { in read_zs_surface()
783 (uint32_t *)depth_ptr, trans->base.stride, in read_zs_surface()
789 (float *)depth_ptr, trans->base.stride, in read_zs_surface()
844 void *depth_ptr = depth_buffer.map(); in write_zs_surface() local
845 if (!depth_ptr) { in write_zs_surface()
858 …util_format_z32_unorm_unpack_z_32unorm((uint32_t *)depth_ptr, trans->base.stride, (uint8_t*)trans-… in write_zs_surface()
866 …util_format_z32_float_s8x24_uint_unpack_z_float((float *)depth_ptr, trans->base.stride, (uint8_t*)… in write_zs_surface()