Searched refs:depth_step_h (Results 1 – 1 of 1) sorted by relevance
1007 static const GLfloat depth_step_h = -0.5f / ((GLfloat)(m_width - 1)); in prepareSourceTextureData() local1044 const GLfloat depth_h = depth_step_h * (GLfloat)x; in prepareSourceTextureData()