Searched refs:depth_step_v (Results 1 – 1 of 1) sorted by relevance
1008 static const GLfloat depth_step_v = -0.5f / ((GLfloat)(m_height - 1)); in prepareSourceTextureData() local1038 const GLfloat depth_v = depth_step_v * (GLfloat)y; in prepareSourceTextureData()