Searched refs:depth_write (Results 1 – 25 of 58) sorted by relevance
123
110 VkBool32 depth_write; member
509 cso->hw_state.depth_write = depth_stencil_alpha->depth_writemask; in zink_create_depth_stencil_alpha_state()519 bool prev_zwrite = ctx->dsa_state ? ctx->dsa_state->hw_state.depth_write : false; in zink_bind_depth_stencil_alpha_state()530 if (prev_zwrite != (ctx->dsa_state ? ctx->dsa_state->hw_state.depth_write : false)) { in zink_bind_depth_stencil_alpha_state()
175 depth_stencil_state.depthWriteEnable = state->dyn_state1.depth_stencil_alpha_state->depth_write; in zink_create_gfx_pipeline()
652 VKCTX(CmdSetDepthWriteEnableEXT)(batch->state->cmdbuf, dsa_state->hw_state.depth_write); in zink_draw_vbo()
126 dEQP-GLES3.functional.occlusion_query.depth_write,Fail
3832 bool depth_write = tu6_writes_depth(cmd, depth_test_enable); in tu6_build_depth_plane_z_mode() local3836 (depth_write || stencil_write)) { in tu6_build_depth_plane_z_mode()
576 dEQP-GLES3.functional.occlusion_query.depth_write
577 dEQP-GLES3.functional.occlusion_query.depth_write
865 dEQP-GLES3.functional.occlusion_query.depth_write