Searched refs:depth_x (Results 1 – 1 of 1) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.c | 920 struct ureg_dst out, depth, depth_x, stencil, out_depth, out_stencil, color; in util_make_fs_pack_color_zs() local 951 depth_x = ureg_writemask(depth, TGSI_WRITEMASK_X); in util_make_fs_pack_color_zs() 952 ureg_load_tex(ureg, depth_x, coord, depth_sampler, tex_target, true, true); in util_make_fs_pack_color_zs() 963 ureg_D2U(ureg, depth_x, ureg_src(tmp_xy)); in util_make_fs_pack_color_zs() 966 ureg_SHL(ureg, depth_x, ureg_src(depth), ureg_imm1u(ureg, 8)); in util_make_fs_pack_color_zs() 968 ureg_AND(ureg, depth_x, ureg_src(depth), ureg_imm1u(ureg, 0xffffff)); in util_make_fs_pack_color_zs() 989 ureg_OR(ureg, depth_x, ureg_src(depth), ureg_src(stencil)); in util_make_fs_pack_color_zs()
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