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Searched refs:descIndexing (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/intel/vulkan/
Danv_device.c1361 bool descIndexing = pdevice->has_a64_buffer_access && in anv_get_physical_device_features_1_2() local
1363 f->descriptorIndexing = descIndexing; in anv_get_physical_device_features_1_2()
1365 f->shaderUniformTexelBufferArrayDynamicIndexing = descIndexing; in anv_get_physical_device_features_1_2()
1366 f->shaderStorageTexelBufferArrayDynamicIndexing = descIndexing; in anv_get_physical_device_features_1_2()
1367 f->shaderUniformBufferArrayNonUniformIndexing = descIndexing; in anv_get_physical_device_features_1_2()
1368 f->shaderSampledImageArrayNonUniformIndexing = descIndexing; in anv_get_physical_device_features_1_2()
1369 f->shaderStorageBufferArrayNonUniformIndexing = descIndexing; in anv_get_physical_device_features_1_2()
1370 f->shaderStorageImageArrayNonUniformIndexing = descIndexing; in anv_get_physical_device_features_1_2()
1372 f->shaderUniformTexelBufferArrayNonUniformIndexing = descIndexing; in anv_get_physical_device_features_1_2()
1373 f->shaderStorageTexelBufferArrayNonUniformIndexing = descIndexing; in anv_get_physical_device_features_1_2()
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