/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderXFB.cpp | 902 gl.detachShader(m_po_id, m_gs_id); in iterate() 908 gl.detachShader(m_po_id, m_tc_id); in iterate() 914 gl.detachShader(m_po_id, m_te_id); in iterate()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 955 program.detachShader(caseShader.getShader()); in executeForProgram() 977 program.detachShader(caseShader.getShader()); in executeForProgram() 1000 program.detachShader(caseShader.getShader()); in executeForProgram() 1023 program.detachShader(caseShader.getShader()); in executeForProgram() 1520 program.detachShader(caseShader.getShader()); in executeForProgram() 1542 program.detachShader(caseShader.getShader()); in executeForProgram() 1565 program.detachShader(caseShader.getShader()); in executeForProgram() 1588 program.detachShader(caseShader.getShader()); in executeForProgram()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 895 program.detachShader(caseShader.getShader()); in executeForProgram() 917 program.detachShader(caseShader.getShader()); in executeForProgram() 940 program.detachShader(caseShader.getShader()); in executeForProgram() 963 program.detachShader(caseShader.getShader()); in executeForProgram()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 433 mFunctions->detachShader(mProgramID, computeShaderGL->getShaderID()); in link() 445 mFunctions->detachShader(mProgramID, vertexShaderGL->getShaderID()); in link() 446 mFunctions->detachShader(mProgramID, fragmentShaderGL->getShaderID()); in link() 449 mFunctions->detachShader(mProgramID, geometryShaderGL->getShaderID()); in link()
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/third_party/vk-gl-cts/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 43 gl->detachShader = &glDetachShader;
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D | glwInitES30Direct.inl | 65 gl->detachShader = &glDetachShader;
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D | glwInitES20.inl | 43 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
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D | glwInitES31Direct.inl | 71 gl->detachShader = &glDetachShader;
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluShaderProgram.cpp | 269 void Program::detachShader (deUint32 shader) in detachShader() function in glu::Program 271 m_gl.detachShader(m_program, shader); in detachShader()
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D | gluES3PlusWrapperFuncs.inl | 71 dst->detachShader = src.detachShader;
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D | gluShaderProgram.hpp | 127 void detachShader (deUint32 shader);
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cIncompleteTextureAccessTests.cpp | 252 gl.detachShader(m_po, shader[i].id); in PrepareProgram()
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D | gl4cContextFlushControlTests.cpp | 614 gl.detachShader(m_po, shader[i].id); in createProgram()
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D | gl4cES31CompatibilityTests.cpp | 457 gl.detachShader(m_po_id, shader[i].id); in createProgram()
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D | gl3cClipDistance.cpp | 1421 m_gl.detachShader(program.program_id, vertex_shader.shader_id); in linkShaders() 1425 m_gl.detachShader(program.program_id, fragment_shader.shader_id); in linkShaders()
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D | gl4cConditionalRenderInvertedTests.cpp | 429 gl.detachShader(m_po_id, shader[i].id); in createProgram()
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D | gl4cDirectStateAccessVertexArraysTests.cpp | 413 gl.detachShader(po, shader[i].id); in BuildProgram() 971 gl.detachShader(m_po, shader[i].id); in PrepareProgram() 1418 gl.detachShader(m_po, shader[i].id); in PrepareProgram() 2048 gl.detachShader(m_po, shader[i].id); in PrepareProgram() 2743 gl.detachShader(m_po, shader[i].id); in PrepareProgram() 3202 gl.detachShader(m_po, shader[i].id); in PrepareProgram()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayETC2Support.cpp | 236 gl.detachShader(m_program, shader[i].id); in prepareProgram()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 445 mFunctions->detachShader(mProgramID, computeShaderGL->getShaderID()); in link() 455 mFunctions->detachShader(mProgramID, shaderGL->getShaderID()); in link()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | GLES1Renderer.cpp | 588 programObject->detachShader(context, getShader(vertexShader)); in linkProgram() 589 programObject->detachShader(context, getShader(fragmentShader)); in linkProgram()
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D | Context_gles_2_0_autogen.h | 60 void detachShader(GLuint program, GLuint shader); \
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | GLES1Renderer.cpp | 617 programObject->detachShader(context, getShader(vertexShader)); in linkProgram() 618 programObject->detachShader(context, getShader(fragmentShader)); in linkProgram()
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D | Context_gles_2_0_autogen.h | 60 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 129 bool detachShader(Shader *shader);
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/third_party/jsframework/runtime/main/extend/systemplugin/napi/ |
D | webgl.js | 557 detachShader: function (...args) { method
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