Searched refs:dev_state (Results 1 – 3 of 3) sorted by relevance
67 void *dev_state = device::gpu::GPUMemoryAllocator::GetInstance().AllocTensorMem(cap_state_size); in Init() local68 if (dev_state == nullptr) { in Init()71 devStates_ = reinterpret_cast<curandState *>(dev_state); in Init()
394 uint8_t dev_state; member
1235 uaa->dev_state = UAA_DEV_READY; in usb_init_attach_arg()1293 if (uaa.dev_state != UAA_DEV_READY) { in usb_probe_and_attach()