Searched refs:dimensions_location (Results 1 – 1 of 1) sorted by relevance
745 glw::GLint dimensions_location = gl.getUniformLocation(m_po_id, "dimensions"); in runShaders() local748 if (dimensions_location == -1) in runShaders()753 gl.uniform3i(dimensions_location, width, height, depth); in runShaders()764 glw::GLint dimensions_location = gl.getUniformLocation(m_po_id, "dimensions"); in runShaders() local767 if (dimensions_location == -1) in runShaders()772 gl.uniform3i(dimensions_location, width, height, depth); in runShaders()