Searched refs:dirX (Results 1 – 4 of 4) sorted by relevance
161 let dirX = 1; // box is always moving at a constant speed in one of the four diagonal directions167 dirX *= -1; // reverse x direction when hitting side walls173 x += dirX;201 let dirX = 1;207 dirX *= -1; // reverse x direction when hitting side walls213 x += dirX;
31 float posX, float posY, float dirX, float dirY, float scale) { in make_rsxform() argument32 const float s = dirX * scale; in make_rsxform()
33 float posX, float posY, float dirX, float dirY, float scale) { in make_rsxform() argument34 const float s = dirX * scale; in make_rsxform()
40 numsubdirs: number of subdirectories per main directory "dirX"