Searched refs:dot00 (Results 1 – 4 of 4) sorted by relevance
201 float dot00 = v0x * v0x + v0y * v0y; in barycentric_coords() local206 float invDenom = sk_ieee_float_divide(1.f, dot00 * dot11 - dot01 * dot01); in barycentric_coords()208 *v = (dot00 * dot12 - dot01 * dot02) * invDenom; in barycentric_coords()
19 double dot00 = v0.dot(v0); in pointInTriangle() local25 double denom = dot00 * dot11 - dot01 * dot01; in pointInTriangle()27 double v = dot00 * dot12 - dot01 * dot02; in pointInTriangle()
275 float dot00 = v0x * v0x + v0y * v0y; in barycentric_coords() local285 float invDenom = dot00 * dot11 - dot01 * dot01; in barycentric_coords()306 *v = (dot00 * dot12 - dot01 * dot02) * invDenom; in barycentric_coords()