Searched refs:draw_tiles_y (Results 1 – 12 of 12) sorted by relevance
573 layer * job->draw_tiles_x * job->draw_tiles_y * 64; in emit_render_layer()586 frame_h_in_supertiles = div_round_up(job->draw_tiles_y, in emit_render_layer()601 config.total_frame_height_in_tiles = job->draw_tiles_y; in emit_render_layer()
58 MAX2(job->num_layers, 1) * job->draw_tiles_x * job->draw_tiles_y * 64; in v3d_start_binning()80 job->draw_tiles_y * in v3d_start_binning()124 config.height_in_tiles = job->draw_tiles_y; in v3d_start_binning()
406 uint32_t draw_tiles_y; /** @< Number of tiles high for framebuffer. */ member
418 job->draw_tiles_y = DIV_ROUND_UP(v3d->framebuffer.height, in v3d_get_job_for_fbo()
536 job->draw_tiles_y = DIV_ROUND_UP(job->draw_height, in v3d_tlb_blit()
262 uint32_t draw_tiles_y; /** @< Number of tiles high for framebuffer. */ member
265 job->draw_tiles_y = DIV_ROUND_UP(vc4->framebuffer.height, in vc4_get_job_for_fbo()
87 bin.height_in_tiles = job->draw_tiles_y; in vc4_start_draw()
142 64 * min_layer * tiling->draw_tiles_x * tiling->draw_tiles_y; in emit_frame_setup()150 config.total_frame_height_in_tiles = tiling->draw_tiles_y; in emit_frame_setup()
504 tiling->draw_tiles_y = DIV_ROUND_UP(height, tiling->tile_height); in job_compute_frame_tiling()514 DIV_ROUND_UP(tiling->draw_tiles_y, tiling->supertile_height); in job_compute_frame_tiling()565 tiling->draw_tiles_y; in v3dv_job_start_frame()594 tiling->draw_tiles_y * in v3dv_job_start_frame()
661 64 * layer * tiling->draw_tiles_x * tiling->draw_tiles_y; in cmd_buffer_emit_render_pass_layer_rcl()936 config.total_frame_height_in_tiles = tiling->draw_tiles_y; in v3dX()
709 uint32_t draw_tiles_y; member