/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | mtl_state_cache.mm | 321 void DepthStencilDesc::updateDepthTestEnabled(const gl::DepthStencilState &dsState) 323 if (!dsState.depthTest) 330 updateDepthCompareFunc(dsState); 331 updateDepthWriteEnabled(dsState); 335 void DepthStencilDesc::updateDepthWriteEnabled(const gl::DepthStencilState &dsState) 337 depthWriteEnabled = dsState.depthTest && dsState.depthMask; 340 void DepthStencilDesc::updateDepthCompareFunc(const gl::DepthStencilState &dsState) 342 if (!dsState.depthTest) 346 depthCompareFunction = GetCompareFunc(dsState.depthFunc); 349 void DepthStencilDesc::updateStencilTestEnabled(const gl::DepthStencilState &dsState) [all …]
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D | mtl_state_cache.h | 71 void updateDepthTestEnabled(const gl::DepthStencilState &dsState); 72 void updateDepthWriteEnabled(const gl::DepthStencilState &dsState); 73 void updateDepthCompareFunc(const gl::DepthStencilState &dsState); 74 void updateStencilTestEnabled(const gl::DepthStencilState &dsState); 75 void updateStencilFrontOps(const gl::DepthStencilState &dsState); 76 void updateStencilBackOps(const gl::DepthStencilState &dsState); 77 void updateStencilFrontFuncs(const gl::DepthStencilState &dsState); 78 void updateStencilBackFuncs(const gl::DepthStencilState &dsState); 79 void updateStencilFrontWriteMask(const gl::DepthStencilState &dsState); 80 void updateStencilBackWriteMask(const gl::DepthStencilState &dsState);
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D | mtl_render_utils.mm | 1328 id<MTLDepthStencilState> dsState = getClearDepthStencilState(context, params); 1329 cmdEncoder->setDepthStencilState(dsState).setStencilRefVal(params.clearStencil.value());
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.h | 85 const gl::DepthStencilState &dsState,
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D | Clear11.cpp | 651 const d3d11::DepthStencilState *dsState = nullptr; in clearFramebuffer() local 663 ANGLE_TRY(mRenderer->getDepthStencilState(context, mDepthStencilStateKey, &dsState)); in clearFramebuffer() 712 stateManager->setDepthStencilState(dsState, stencilValue); in clearFramebuffer()
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D | Renderer11.h | 310 const gl::DepthStencilState &dsState,
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D | Renderer11.cpp | 4187 const gl::DepthStencilState &dsState, in getDepthStencilState() argument 4190 return mStateCache.getDepthStencilState(context, this, dsState, outDSState); in getDepthStencilState()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.h | 84 const gl::DepthStencilState &dsState,
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D | Clear11.cpp | 654 const d3d11::DepthStencilState *dsState = nullptr; in clearFramebuffer() local 666 ANGLE_TRY(mRenderer->getDepthStencilState(context, mDepthStencilStateKey, &dsState)); in clearFramebuffer() 714 stateManager->setDepthStencilState(dsState, stencilValue); in clearFramebuffer()
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D | Renderer11.h | 337 const gl::DepthStencilState &dsState,
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D | Renderer11.cpp | 3850 const gl::DepthStencilState &dsState, in getDepthStencilState() argument 3853 return mStateCache.getDepthStencilState(context, this, dsState, outDSState); in getDepthStencilState()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ContextVk.cpp | 285 vk::ResourceAccess GetDepthAccess(const gl::DepthStencilState &dsState) in GetDepthAccess() argument 287 if (!dsState.depthTest) in GetDepthAccess() 291 return dsState.isDepthMaskedOut() ? vk::ResourceAccess::ReadOnly : vk::ResourceAccess::Write; in GetDepthAccess() 294 vk::ResourceAccess GetStencilAccess(const gl::DepthStencilState &dsState) in GetStencilAccess() argument 296 if (!dsState.stencilTest) in GetStencilAccess() 301 return dsState.isStencilNoOp() && dsState.isStencilBackNoOp() ? vk::ResourceAccess::ReadOnly in GetStencilAccess() 3157 const gl::DepthStencilState &dsState = mState.getDepthStencilState(); in optimizeRenderPassForPresent() local 3159 dsState, mRenderPassCommands->getRenderArea()); in optimizeRenderPassForPresent() 3161 dsState, mRenderPassCommands->getRenderArea()); in optimizeRenderPassForPresent() 5885 const gl::DepthStencilState &dsState = mState.getDepthStencilState(); in startRenderPass() local [all …]
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D | FramebufferVk.cpp | 1596 const gl::DepthStencilState &dsState = contextVk->getState().getDepthStencilState(); in invalidateImpl() local 1600 dsState, invalidateArea); in invalidateImpl() 1606 dsState, invalidateArea); in invalidateImpl()
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D | vk_helpers.h | 1124 void invalidateRenderPassDepthAttachment(const gl::DepthStencilState &dsState, 1126 void invalidateRenderPassStencilAttachment(const gl::DepthStencilState &dsState,
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D | vk_helpers.cpp | 1829 void CommandBufferHelper::invalidateRenderPassDepthAttachment(const gl::DepthStencilState &dsState, in invalidateRenderPassDepthAttachment() argument 1838 const bool isDepthWriteEnabled = dsState.depthTest && dsState.depthMask; in invalidateRenderPassDepthAttachment() 1846 const gl::DepthStencilState &dsState, in invalidateRenderPassStencilAttachment() argument 1856 dsState.stencilTest && (!dsState.isStencilNoOp() || !dsState.isStencilBackNoOp()); in invalidateRenderPassStencilAttachment()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/ |
D | vktApiCommandBuffersTests.cpp | 4555 const VkPipelineDepthStencilStateCreateInfo dsState = in iterate() local 4574 &inputState, nullptr, nullptr, &dsState); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/ |
D | vktBindingShaderAccessTests.cpp | 893 const vk::VkPipelineDepthStencilStateCreateInfo dsState = in createPipeline() local 946 &dsState, // pDepthStencilState in createPipeline()
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