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Searched refs:dsa_keep_depth_stencil (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c120 void *dsa_keep_depth_stencil; member
242 ctx->dsa_keep_depth_stencil = in util_blitter_create()
360 return ctx->dsa_keep_depth_stencil; in util_blitter_get_noop_dsa_state()
495 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); in util_blitter_destroy()
1478 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); in util_blitter_common_clear_setup()
2046 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); in util_blitter_blit_generic()
2216 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); in util_blitter_generate_mipmap()
2304 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); in util_blitter_clear_render_target()
2386 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); in util_blitter_clear_depth_stencil()
2642 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); in util_blitter_custom_resolve_color()
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