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Searched refs:dst_has_depth (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c1940 bool dst_has_depth = mask & PIPE_MASK_Z && in util_blitter_blit_generic() local
1947 if (!dst_has_color && !dst_has_depth && !dst_has_stencil) { in util_blitter_blit_generic()
2003 if (dst_has_depth && dst_has_stencil) { in util_blitter_blit_generic()
2017 } else if (dst_has_depth) { in util_blitter_blit_generic()
2080 (dst_has_color || (dst_has_depth && dst_has_stencil))) { in util_blitter_blit_generic()
2126 srcbox, dst_has_depth || dst_has_stencil, use_txf, sample0_only); in util_blitter_blit_generic()