Searched refs:dv2 (Results 1 – 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/dng_sdk/source/ |
D | dng_mosaic_info.cpp | 780 int32 dv2 = 0; in Calculate() local 787 while (!mapV [DeltaRow (patRow, dv2)]) in Calculate() 789 dv2++; in Calculate() 792 real32 w1 = LinearWeight1 (dv1, dv2) * 0.5f; in Calculate() 793 real32 w2 = LinearWeight2 (dv1, dv2) * 0.5f; in Calculate() 796 int32 v2 = DeltaRow (patRow, dv2); in Calculate() 830 kernel.Add (dng_point (dv2, dh1), in Calculate() 833 kernel.Add (dng_point (dv2, dh2), in Calculate() 856 dv2 = 0; in Calculate() 863 while (!map [DeltaRow (patRow, dv2)] [h1]) in Calculate() [all …]
|
/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelPipeline.cpp | 755 Float4 dv2; in blendTexture() local 758 dv2 = dv; in blendTexture() 760 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in blendTexture() 761 du += dv2; in blendTexture() 780 Float4 dv2; in blendTexture() local 783 dv2 = dv; in blendTexture() 786 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in blendTexture() 787 du += dv2; in blendTexture() 1697 Float4 dv2 = dv; in TEXBEM() local 1700 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in TEXBEM() [all …]
|