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Searched refs:dv2 (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/dng_sdk/source/
Ddng_mosaic_info.cpp780 int32 dv2 = 0; in Calculate() local
787 while (!mapV [DeltaRow (patRow, dv2)]) in Calculate()
789 dv2++; in Calculate()
792 real32 w1 = LinearWeight1 (dv1, dv2) * 0.5f; in Calculate()
793 real32 w2 = LinearWeight2 (dv1, dv2) * 0.5f; in Calculate()
796 int32 v2 = DeltaRow (patRow, dv2); in Calculate()
830 kernel.Add (dng_point (dv2, dh1), in Calculate()
833 kernel.Add (dng_point (dv2, dh2), in Calculate()
856 dv2 = 0; in Calculate()
863 while (!map [DeltaRow (patRow, dv2)] [h1]) in Calculate()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelPipeline.cpp755 Float4 dv2; in blendTexture() local
758 dv2 = dv; in blendTexture()
760 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in blendTexture()
761 du += dv2; in blendTexture()
780 Float4 dv2; in blendTexture() local
783 dv2 = dv; in blendTexture()
786 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in blendTexture()
787 du += dv2; in blendTexture()
1697 Float4 dv2 = dv; in TEXBEM() local
1700 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in TEXBEM()
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