Searched refs:dynamic_inputs (Results 1 – 8 of 8) sorted by relevance
614 info->vs.dynamic_inputs = true; in radv_nir_shader_info_pass()620 info->vs.use_per_attribute_vb_descs = device->robust_buffer_access || info->vs.dynamic_inputs; in radv_nir_shader_info_pass()
266 bool dynamic_inputs; member
339 if (args->shader_info->vs.dynamic_inputs) { in declare_vs_input_vgprs()
2741 assert(vs_shader->info.vs.dynamic_inputs); in lookup_vs_prolog()3318 vs_shader->info.vs.dynamic_inputs ? &cmd_buffer->state.dynamic_vs_input : NULL; in radv_flush_vertex_descriptors()
5420 if (info->vs.dynamic_inputs) in radv_pipeline_init_vertex_input_state()
197 auto dynamic_inputs = GetNodeDynamicInputs(); in FilterInVaildKernelInfo() local199 if (!FilterInVaildShape(iter, !dynamic_inputs.empty())) { in FilterInVaildKernelInfo()
773 if (program->stage.has(SWStage::VS) && program->info->vs.dynamic_inputs) { in insert_wait_states()
5007 if (ctx->shader->info.stage == MESA_SHADER_VERTEX && ctx->args->shader_info->vs.dynamic_inputs) { in visit_load_input()11265 if (ctx->stage.has(SWStage::VS) && ctx->program->info->vs.dynamic_inputs) { in add_startpgm()