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Searched refs:dynamic_inputs (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_shader_info.c614 info->vs.dynamic_inputs = true; in radv_nir_shader_info_pass()
620 info->vs.use_per_attribute_vb_descs = device->robust_buffer_access || info->vs.dynamic_inputs; in radv_nir_shader_info_pass()
Dradv_shader.h266 bool dynamic_inputs; member
Dradv_shader_args.c339 if (args->shader_info->vs.dynamic_inputs) { in declare_vs_input_vgprs()
Dradv_cmd_buffer.c2741 assert(vs_shader->info.vs.dynamic_inputs); in lookup_vs_prolog()
3318 vs_shader->info.vs.dynamic_inputs ? &cmd_buffer->state.dynamic_vs_input : NULL; in radv_flush_vertex_descriptors()
Dradv_pipeline.c5420 if (info->vs.dynamic_inputs) in radv_pipeline_init_vertex_input_state()
/third_party/mindspore/mindspore/ccsrc/backend/kernel_compiler/tbe/tbe_kernel_select/
Dtbe_kernel_select.cc197 auto dynamic_inputs = GetNodeDynamicInputs(); in FilterInVaildKernelInfo() local
199 if (!FilterInVaildShape(iter, !dynamic_inputs.empty())) { in FilterInVaildKernelInfo()
/third_party/mesa3d/src/amd/compiler/
Daco_insert_waitcnt.cpp773 if (program->stage.has(SWStage::VS) && program->info->vs.dynamic_inputs) { in insert_wait_states()
Daco_instruction_selection.cpp5007 if (ctx->shader->info.stage == MESA_SHADER_VERTEX && ctx->args->shader_info->vs.dynamic_inputs) { in visit_load_input()
11265 if (ctx->stage.has(SWStage::VS) && ctx->program->info->vs.dynamic_inputs) { in add_startpgm()