Searched refs:eglGetCurrentSurface (Results 1 – 25 of 59) sorted by relevance
123
50 EGLSurface drawSurface = eglGetCurrentSurface(EGL_DRAW); in TEST_P()51 EGLSurface readSurface = eglGetCurrentSurface(EGL_READ); in TEST_P()130 EGLSurface drawSurface = eglGetCurrentSurface(EGL_DRAW); in TEST_P()131 EGLSurface readSurface = eglGetCurrentSurface(EGL_READ); in TEST_P()
21 { "eglGetCurrentSurface", (deFunctionPtr)eglGetCurrentSurface },
28 { "eglGetCurrentSurface", (deFunctionPtr)eglGetCurrentSurface },
28 dst->getCurrentSurface = (eglGetCurrentSurfaceFunc) loader->get("eglGetCurrentSurface");
244 EGLSurface drawSurface = eglGetCurrentSurface(EGL_DRAW); in CreateTexture()245 EGLSurface readSurface = eglGetCurrentSurface(EGL_READ); in CreateTexture()312 EGLSurface drawSurface = eglGetCurrentSurface(EGL_DRAW); in DeleteTexture()313 EGLSurface readSurface = eglGetCurrentSurface(EGL_READ); in DeleteTexture()
56 EGLSurface drawSurface = eglGetCurrentSurface(EGL_DRAW); in TEST_P()57 EGLSurface readSurface = eglGetCurrentSurface(EGL_READ); in TEST_P()136 EGLSurface drawSurface = eglGetCurrentSurface(EGL_DRAW); in TEST_P()137 EGLSurface readSurface = eglGetCurrentSurface(EGL_READ); in TEST_P()
23 eglGetCurrentSurface
24 eglGetCurrentSurface
43 EGL_ENTRYPOINT(eglGetCurrentSurface)
18 eglGetCurrentSurface @27
26 eglGetCurrentSurface;
31 eglGetCurrentSurface.xhtml \
20 auto dsurface = eglGetCurrentSurface(EGL_DRAW); in context_restorer()21 auto rsurface = eglGetCurrentSurface(EGL_READ); in context_restorer()
45 eglGetCurrentSurface.html \
38 eglGetCurrentSurface.xhtml \
24 ANGLE_UTIL_EXPORT PFNEGLGETCURRENTSURFACEPROC eglGetCurrentSurface; variable130 eglGetCurrentSurface = in LoadEGL()
30 ANGLE_UTIL_EXPORT extern PFNEGLGETCURRENTSURFACEPROC eglGetCurrentSurface;
45 auto dsurface = eglGetCurrentSurface(EGL_DRAW); in context_restorer()46 auto rsurface = eglGetCurrentSurface(EGL_READ); in context_restorer()
22 eglGetCurrentSurface
44 auto dsurface = eglGetCurrentSurface(EGL_DRAW); in context_restorer()45 auto rsurface = eglGetCurrentSurface(EGL_READ); in context_restorer()
148 const EGLContext gotReadSurface = eglGetCurrentSurface(EGL_READ); in executeForContext()151 const EGLContext gotDrawSurface = eglGetCurrentSurface(EGL_DRAW); in executeForContext()