Searched refs:elementIndexUintOES (Results 1 – 10 of 10) sorted by relevance
49 ASSERT(mRenderer->getNativeExtensions().elementIndexUintOES); in initialize()
670 extensions->elementIndexUintOES = deviceCaps.MaxVertexIndex >= (1 << 16); in GenerateCaps()
1503 if (getNativeExtensions().elementIndexUintOES) in drawLineLoop()1715 else if (getNativeExtensions().elementIndexUintOES) in getCountingIB()
215 bool elementIndexUintOES = false; member
89 map["GL_OES_element_index_uint"] = enableableExtension(&Extensions::elementIndexUintOES); in GetExtensionInfoMap()
9643 (context->getClientMajorVersion() >= 3 || context->getExtensions().elementIndexUintOES); in updateValidDrawElementsTypes()
471 mNativeExtensions.elementIndexUintOES = true; in ensureCapsInitialized()
1583 extensions->elementIndexUintOES = true; in GenerateCaps()
938 mNativeExtensions.elementIndexUintOES = true;
1339 extensions->elementIndexUintOES = functions->standard == STANDARD_GL_DESKTOP || in GenerateCaps()