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Searched refs:emit_loop_start (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_base.h111 bool emit_loop_start(int loop_id);
Dsfn_nir.cpp238 if (!impl->emit_loop_start(loop_id)) in process_loop()
Dsfn_shader_base.cpp444 bool ShaderFromNirProcessor::emit_loop_start(int loop_id) in emit_loop_start() function in r600::ShaderFromNirProcessor