Searched refs:empty_vs (Results 1 – 3 of 3) sorted by relevance
136 pDevice->empty_vs = CreateEmptyShader(pDevice, PIPE_SHADER_VERTEX); in CreateDevice()139 pipe->bind_vs_state(pipe, pDevice->empty_vs); in CreateDevice()339 DeleteEmptyShader(pDevice, PIPE_SHADER_VERTEX, pDevice->empty_vs); in DestroyDevice()
80 void *empty_vs; member
584 state = pDevice->empty_vs; in VsSetShader()