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Searched refs:empty_vs (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DDevice.cpp136 pDevice->empty_vs = CreateEmptyShader(pDevice, PIPE_SHADER_VERTEX); in CreateDevice()
139 pipe->bind_vs_state(pipe, pDevice->empty_vs); in CreateDevice()
339 DeleteEmptyShader(pDevice, PIPE_SHADER_VERTEX, pDevice->empty_vs); in DestroyDevice()
DState.h80 void *empty_vs; member
DShader.cpp584 state = pDevice->empty_vs; in VsSetShader()