Searched refs:entity_node_ (Results 1 – 4 of 4) sorted by relevance
109 entity_node_ = std::make_unique<scenic::EntityNode>(context.session()); in UpdateScene()114 opacity_node_->AddChild(*entity_node_); in UpdateScene()115 entity_node_->Attach(*view_holder_); in UpdateScene()126 entity_node_->SetTranslation(offset.x(), offset.y(), -0.1f); in UpdateScene()127 entity_node_->SetHitTestBehavior( in UpdateScene()
75 scenic::EntityNode& entity_node() { return entity_node_; } in entity_node()76 virtual scenic::ContainerNode& embedder_node() { return entity_node_; } in embedder_node()82 scenic::EntityNode entity_node_; variable
67 std::unique_ptr<scenic::EntityNode> entity_node_; variable
226 entity_node_(context.session()) { in Entity()228 previous_entity_->embedder_node().AddChild(entity_node_); in Entity()