Searched refs:eos_rendering (Results 1 – 4 of 4) sorted by relevance
190 gboolean eos_rendering; member
1063 g_atomic_int_set (&sink->eos_rendering, 1); in gst_audio_base_sink_force_start()1065 g_atomic_int_set (&sink->eos_rendering, 0); in gst_audio_base_sink_force_start()1080 g_atomic_int_set (&sink->eos_rendering, 1); in gst_audio_base_sink_drain()1099 g_atomic_int_set (&sink->eos_rendering, 0); in gst_audio_base_sink_drain()1125 g_atomic_int_set (&sink->eos_rendering, 1); in gst_audio_base_sink_wait_event()1147 g_atomic_int_set (&sink->eos_rendering, 0); in gst_audio_base_sink_wait_event()2449 g_atomic_int_get (&sink->eos_rendering) || eos) { in gst_audio_base_sink_change_state()
1231 g_atomic_int_get (&GST_AUDIO_BASE_SINK (psink)->eos_rendering)) in gst_pulseringbuffer_start()
62035 restart on PAUSED->PLAYING by setting the eos_rendering flag.62459 do it by (ab)using the existing eos_rendering flag.106682 So, specifically, re-introduce eos_rendering removed in aforementioned commit,106685 API: GstBaseAudioSink:eos_rendering