Searched refs:es_sel (Results 1 – 2 of 2) sorted by relevance
1147 const struct si_shader_selector *es_sel = in gfx10_shader_ngg() local1149 const struct si_shader_info *es_info = &es_sel->info; in gfx10_shader_ngg()1150 const gl_shader_stage es_stage = es_sel->info.stage; in gfx10_shader_ngg()1262 shader->ctx_reg.ngg.vgt_esgs_ring_itemsize = es_sel->esgs_itemsize / 4; in gfx10_shader_ngg()1269 si_set_tesseval_regs(sscreen, es_sel, shader); in gfx10_shader_ngg()
1999 const struct si_shader_selector *es_sel = in gfx10_ngg_calculate_subgroup_info() local2041 esvert_lds_size = es_sel->esgs_itemsize / 4; in gfx10_ngg_calculate_subgroup_info()2045 if (gs_sel->tess_turns_off_ngg || es_sel->info.stage != MESA_SHADER_TESS_EVAL) { in gfx10_ngg_calculate_subgroup_info()