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Searched refs:evalReturnAlways (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderReturnTests.cpp58 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() function
66 case RETURNMODE_ALWAYS: return evalReturnAlways; in getEvalFunc()
311 "}\n", evalReturnAlways)); in init()
323 "}\n", evalReturnAlways)); in init()
351 "}\n", evalReturnAlways)); in init()
364 "}\n", evalReturnAlways)); in init()
377 "}\n", evalReturnAlways)); in init()
386 "}\n", evalReturnAlways)); in init()
435 "}\n", evalReturnAlways)); in init()
451 "}\n", evalReturnAlways)); in init()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderReturnTests.cpp63 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() function
71 case RETURNMODE_ALWAYS: return evalReturnAlways; in getEvalFunc()
335 "}\n", evalReturnAlways)); in init()
345 "}\n", evalReturnAlways)); in init()
372 "}\n", evalReturnAlways)); in init()
383 "}\n", evalReturnAlways)); in init()
395 "}\n", evalReturnAlways)); in init()
402 "}\n", evalReturnAlways)); in init()
450 "}\n", evalReturnAlways, REQUIRE_DYNAMIC_LOOPS)); in init()
464 "}\n", evalReturnAlways, REQUIRE_DYNAMIC_LOOPS)); in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderReturnTests.cpp50 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } in evalReturnAlways() function
58 case RETURNMODE_ALWAYS: return evalReturnAlways; in getEvalFunc()
342 "}\n", evalReturnAlways, DE_NULL)); in init()
354 "}\n", evalReturnAlways, DE_NULL)); in init()
383 "}\n", evalReturnAlways, DE_NULL)); in init()
396 "}\n", evalReturnAlways, DE_NULL)); in init()
409 "}\n", evalReturnAlways, DE_NULL)); in init()
418 "}\n", evalReturnAlways, DE_NULL)); in init()
468 "}\n", evalReturnAlways, new ReturnTestUniformSetup(UI_ZERO))); in init()
484 "}\n", evalReturnAlways, new ReturnTestUniformSetup(UI_ZERO))); in init()