Searched refs:evalSubscriptMat4 (Results 1 – 4 of 4) sorted by relevance
781 void evalSubscriptMat4 (ShaderEvalContext& c) { c.color = c.coords + 0.5f*c.coords.swizzle(1,2,3,… in evalSubscriptMat4() function795 case TYPE_FLOAT_MAT4: return evalSubscriptMat4; in getMatrixSubscriptEvalFunc()
867 void evalSubscriptMat4 (ShaderEvalContext& c) { c.color = c.coords + 0.5f*c.coords.swizzle(1,2,3,0)… in evalSubscriptMat4() function873 else if (dataType == TYPE_FLOAT_MAT4) return evalSubscriptMat4; in getMatrixSubscriptEvalFunc()
896 void evalSubscriptMat4 (ShaderEvalContext& c) { c.color = c.coords + 0.5f*c.coords.swizzle(1,2,3,… in evalSubscriptMat4() function910 case TYPE_FLOAT_MAT4: return evalSubscriptMat4; in getMatrixSubscriptEvalFunc()
926 void evalSubscriptMat4(ShaderEvalContext& c) in evalSubscriptMat4() function953 return evalSubscriptMat4; in getMatrixSubscriptEvalFunc()