Searched refs:evalSubscriptVec3 (Results 1 – 4 of 4) sorted by relevance
590 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec3() function596 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3; in getVectorSubscriptEvalFunc()
680 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec3() function686 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3; in getVectorSubscriptEvalFunc()
700 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec3() function706 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3; in getVectorSubscriptEvalFunc()
676 void evalSubscriptVec3(ShaderEvalContext& c) in evalSubscriptVec3() function690 return evalSubscriptVec3; in getVectorSubscriptEvalFunc()