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Searched refs:evalSubscriptVec3 (Results 1 – 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderIndexingTests.cpp590 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec3() function
596 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3; in getVectorSubscriptEvalFunc()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderIndexingTests.cpp680 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec3() function
686 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3; in getVectorSubscriptEvalFunc()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp700 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec3() function
706 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3; in getVectorSubscriptEvalFunc()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp676 void evalSubscriptVec3(ShaderEvalContext& c) in evalSubscriptVec3() function
690 return evalSubscriptVec3; in getVectorSubscriptEvalFunc()