Searched refs:fAllocated (Results 1 – 4 of 4) sorted by relevance
28 , fAllocated (0) in dng_string_list()49 if (fAllocated < minSize) in Allocate()52 uint32 newSize = Max_uint32 (minSize, fAllocated * 2); in Allocate()80 fAllocated = newSize; in Allocate()159 fAllocated = 0; in Clear()
33 uint32 fAllocated; variable
237 for (void* ptr: fAllocated) { in ~AutoPoolReleaser()242 fAllocated.push_back(ptr); in add()246 SkTArray<void*> fAllocated; member in AutoPoolReleaser
236 for (void* ptr: fAllocated) { in ~AutoPoolReleaser()241 fAllocated.push_back(ptr); in add()245 SkTArray<void*> fAllocated; member in AutoPoolReleaser