Searched refs:fBindFragmentInputLocation (Results 1 – 3 of 3) sorted by relevance
58 fCaps.bindFragmentInputSupport = (bool)glInterface->fFunctions.fBindFragmentInputLocation; in GrGLPathRendering()
536 if (!fFunctions.fBindFragmentInputLocation) { in validate()
302 GrGLFunction<GrGLBindFragmentInputLocationFn> fBindFragmentInputLocation; member