Searched refs:fConstInY (Results 1 – 6 of 6) sorted by relevance
44 bool fConstInY; variable
993 fConstInY = SkToBool(shaderContext->getFlags() & SkShaderBase::kConstInY32_Flag); in SkARGB32_Shader_Blitter()1027 if (fConstInY) { in blitRect()1350 if (fConstInY) { in blitV()
806 fConstInY = SkToBool(fShaderFlags & SkShaderBase::kConstInY32_Flag); in SkShaderBlitter()
835 fConstInY = SkToBool(fShaderFlags & SkShaderBase::kConstInY32_Flag); in SkShaderBlitter()