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Searched refs:fCurrentInstanceStride (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/experimental/graphite/src/mtl/
DMtlCommandBuffer.h86 size_t fCurrentInstanceStride = 0; variable
DMtlCommandBuffer.mm150 fCurrentInstanceStride = mtlPipeline->instanceStride();
257 fActiveRenderCommandEncoder->setVertexBufferOffset(baseInstance * fCurrentInstanceStride,
/third_party/skia/src/gpu/d3d/
DGrD3DCommandList.cpp302 fCurrentInstanceStride = 0; in onReset()
377 fCurrentInstanceStride != instanceStride) { in setVertexBuffers()
382 fCurrentInstanceStride = instanceStride; in setVertexBuffers()
DGrD3DCommandList.h222 size_t fCurrentInstanceStride = 0; variable