Searched refs:fDecorations (Results 1 – 2 of 2) sorted by relevance
11 auto chunks = this->getDecorationChunks(fDecorations); in paint()17 auto foregroundPaint = fDecorations[0].foregroundPaint; in paint()45 auto foregroundPaint = fDecorations[0].foregroundPaint; in paint()54 merged.reserve_back(fDecorations.size() + fSelection->count()); in mergeSelectionIntoDecorations()60 DecoratedBlock& decor = fDecorations[indexDecor]; in mergeSelectionIntoDecorations()61 while (indexDecor < fDecorations.size()) { in mergeSelectionIntoDecorations()62 decor = fDecorations[indexDecor++]; in mergeSelectionIntoDecorations()
66 fDecorations = decorations; in DynamicText()134 SkSpan<DecoratedBlock> fDecorations; variable192 SkASSERT(fDecorations.size() == 1); in update()193 fDecorations[0].charCount = fText.size(); in update()