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Searched refs:fDescriptorCount (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DDescriptorTableManager.h62 return (fDescriptorCount - fNextAvailable) >= count; in canAllocate()
66 unsigned int descriptorCount() { return fDescriptorCount; } in descriptorCount()
80 , fDescriptorCount(descriptorCount) in Heap()
96 unsigned int fDescriptorCount; variable
DGrD3DDescriptorTableManager.cpp66 SkASSERT(fDescriptorCount - fNextAvailable >= count); in allocateTable()