Searched refs:fDiffuseShader (Results 1 – 2 of 2) sorted by relevance
51 : fDiffuseShader(std::move(diffuseShader)) in SkLightingShaderImpl()91 sk_sp<SkShader> fDiffuseShader;286 if (fDiffuseShader) { in asFragmentProcessor()288 as_SB(fDiffuseShader)->asFragmentProcessor(args), in asFragmentProcessor()310 return (fDiffuseShader ? fDiffuseShader->isOpaque() : false); in isOpaque()445 buf.writeBool(static_cast<bool>(fDiffuseShader)); in flatten()446 if (fDiffuseShader) { in flatten()447 buf.writeFlattenable(fDiffuseShader.get()); in flatten()456 if (fDiffuseShader) { in onMakeContext()457 diffuseContext = as_SB(fDiffuseShader)->makeContext(rec, alloc); in onMakeContext()
46 fDiffuseShader = diffuseBitmap.makeShader(); in onOnceBeforeDraw()62 paint.setShader(SkLightingShader::Make(fDiffuseShader, in onDrawContent()86 sk_sp<SkShader> fDiffuseShader; member in LightingView