Searched refs:fDrawMatrix (Results 1 – 4 of 4) sorted by relevance
71 , fHasPerspective(needsTransform && geo->fDrawMatrix.hasPerspective())96 , fHasPerspective(needsTransform && geo->fDrawMatrix.hasPerspective())126 SkMatrix positionMatrix = fDrawMatrix; in fillVertexData()203 if (fUsesLocalCoords && !fHead->fDrawMatrix.invert(&localMatrix)) { in onPrepareDraws()283 SkASSERTF((int) subRun.vertexStride(geo->fDrawMatrix) == vertexStride, in onPrepareDraws()285 (int)subRun.vertexStride(geo->fDrawMatrix), vertexStride); in onPrepareDraws()410 const SkMatrix& thisFirstMatrix = fHead->fDrawMatrix; in onCombineIfPossible()411 const SkMatrix& thatFirstMatrix = that->fHead->fDrawMatrix; in onCombineIfPossible()
49 , fDrawMatrix{drawMatrix}75 const SkMatrix fDrawMatrix; member
204 SkMatrix fDrawMatrix; member
1447 key.fDrawMatrix = drawMatrix; in Make()1448 key.fDrawMatrix.setTranslateX( in Make()1450 key.fDrawMatrix.setTranslateY( in Make()1454 key.fDrawMatrix = SkMatrix::I(); in Make()1482 if (fDrawMatrix.hasPerspective()) { in operator ==()1491 auto [compatible, _] = check_integer_translate(fDrawMatrix, that.fDrawMatrix); in operator ==()