Searched refs:fDynamicStateArrays (Results 1 – 2 of 2) sorted by relevance
61 fCurrDraw->fDynamicStateArrays, fCurrDraw->fMeshes, fCurrDraw->fMeshCnt, in executeDrawsAndUploadsForMeshDrawOp()156 draw.fDynamicStateArrays = dynamicStateArrays; in recordDraw()217 if (fDynamicStateArrays && fDynamicStateArrays->fPrimitiveProcessorTextures) { in ~Draw()219 const auto* textures = fDynamicStateArrays->fPrimitiveProcessorTextures; in ~Draw()
135 const GrPipeline::DynamicStateArrays* fDynamicStateArrays; member