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Searched refs:fFallbackPatchStorage (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/gpu/tessellate/
DPatchWriter.h130 if (!fFallbackPatchStorage) { in appendPatch()
131 fFallbackPatchStorage.reset(fChunker.stride()); in appendPatch()
133 vertexWriter = fFallbackPatchStorage.data(); in appendPatch()
154 SkAutoTMalloc<char> fFallbackPatchStorage; variable