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Searched refs:fFanVertexCount (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/ops/
DPathStencilCoverOp.cpp258 fFanVertexCount = fanTriangleCount * 3; in onPrepare()
259 vertexAlloc.unlock(fFanVertexCount); in onPrepare()
328 if (fFanVertexCount > 0) { in onExecute()
333 flushState->draw(fFanVertexCount, fFanBaseVertex); in onExecute()
DPathInnerTriangulateOp.h100 int fFanVertexCount = 0; variable
DPathStencilCoverOp.h107 int fFanVertexCount = 0; variable
DPathInnerTriangulateOp.cpp417 fFanVertexCount = fFanTriangulator->polysToTriangles(fFanPolys, &alloc, &fFanBreadcrumbs); in onPrepare()
493 flushState->draw(fFanVertexCount, fBaseFanVertex); in onExecute()