Searched refs:fFanVertexCount (Results 1 – 4 of 4) sorted by relevance
258 fFanVertexCount = fanTriangleCount * 3; in onPrepare()259 vertexAlloc.unlock(fFanVertexCount); in onPrepare()328 if (fFanVertexCount > 0) { in onExecute()333 flushState->draw(fFanVertexCount, fFanBaseVertex); in onExecute()
100 int fFanVertexCount = 0; variable
107 int fFanVertexCount = 0; variable
417 fFanVertexCount = fFanTriangulator->polysToTriangles(fFanPolys, &alloc, &fFanBreadcrumbs); in onPrepare()493 flushState->draw(fFanVertexCount, fBaseFanVertex); in onExecute()