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Searched refs:fFirstEdgeBelow (Results 1 – 4 of 4) sorted by relevance

/third_party/flutter/skia/src/gpu/
DGrTessellator.cpp152 , fFirstEdgeBelow(nullptr), fLastEdgeBelow(nullptr) in Vertex()
166 Edge* fFirstEdgeBelow; // Linked list of edges below this vertex. member
946 for (next = v->fFirstEdgeBelow; next; next = next->fNextEdgeBelow) { in insert_edge_below()
953 edge, prev, next, &v->fFirstEdgeBelow, &v->fLastEdgeBelow); in insert_edge_below()
969 edge, &edge->fTop->fFirstEdgeBelow, &edge->fTop->fLastEdgeBelow); in remove_edge_below()
988 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { in rewind()
1183 while (Edge* edge = src->fFirstEdgeBelow) { in merge_vertices()
1460 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { in dump_mesh()
1524 return v->fFirstEdgeAbove || v->fFirstEdgeBelow; in connected()
1544 if (v->fFirstEdgeBelow) { in simplify()
[all …]
/third_party/skia/src/gpu/geometry/
DGrTriangulator.cpp679 for (next = v->fFirstEdgeBelow; next; next = next->fNextEdgeBelow) { in insertBelow()
686 this, prev, next, &v->fFirstEdgeBelow, &v->fLastEdgeBelow); in insertBelow()
702 edge, &edge->fTop->fFirstEdgeBelow, &edge->fTop->fLastEdgeBelow); in remove_edge_below()
718 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { in rewind()
979 while (Edge* edge = src->fFirstEdgeBelow) { in mergeVertices()
1252 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { in dump()
1315 if (v->fFirstEdgeBelow) { in simplify()
1316 for (Edge* edge = v->fFirstEdgeBelow; edge; edge = edge->fNextEdgeBelow) { in simplify()
1342 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { in simplify()
1385 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { in tessellate()
[all …]
DGrAATriangulator.cpp164 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { in removeNonBoundaryEdges()
370 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { in collapseOverlapRegions()
610 while (v->fFirstEdgeBelow) { in extractBoundaries()
612 this->extractBoundary(&boundary, v->fFirstEdgeBelow); in extractBoundaries()
667 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { in polysToAATriangles()
687 for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { in polysToAATriangles()
DGrTriangulator.h270 , fFirstEdgeBelow(nullptr), fLastEdgeBelow(nullptr) in Vertex()
284 Edge* fFirstEdgeBelow; // Linked list of edges below this vertex. member
294 bool isConnected() const { return this->fFirstEdgeAbove || this->fFirstEdgeBelow; } in isConnected()