Searched refs:fGraphicsQueueIndex (Results 1 – 13 of 13) sorted by relevance
81 fGraphicsQueueIndex = backendContext.fGraphicsQueueIndex; in initializeContext()289 uint32_t queueFamilies[] = { fGraphicsQueueIndex, fPresentQueueIndex }; in createSwapchain()290 if (fGraphicsQueueIndex != fPresentQueueIndex) { in createSwapchain()
104 uint32_t fGraphicsQueueIndex; variable
50 uint32_t fGraphicsQueueIndex; member
82 fGraphicsQueueIndex = backendContext.fGraphicsQueueIndex; in initializeContext()296 uint32_t queueFamilies[] = { fGraphicsQueueIndex, fPresentQueueIndex }; in createSwapchain()297 if (fGraphicsQueueIndex != fPresentQueueIndex) { in createSwapchain()
134 context->fGraphicsQueueIndex = logical_device_->GetGraphicsQueueIndex(); in CreateSkiaBackendContext()
110 backend_context.fGraphicsQueueIndex = in Initialize()
249 fVk.fGraphicsQueueIndex)); in VkTestContextImpl()
745 ctx->fGraphicsQueueIndex = graphicsQueueIndex; in CreateVkBackendContext()
785 ctx->fGraphicsQueueIndex = graphicsQueueIndex; in CreateVkBackendContext()
217 , fQueueIndex(backendContext.fGraphicsQueueIndex) in GrVkGpu()
165 , fQueueIndex(backendContext.fGraphicsQueueIndex) in GrVkGpu()